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Facebook has more than 425 million mobile users and minimal mobile monetization
Nearly one in two Americans and Western Europeans currently own a mobile device, and while many companies offer mobile-based solutions to engage consumers, none may do it better than Facebook.
Nearly one in two Americans and Western Europeans currently own a mobile device, and while many companies offer mobile-based solutions to engage consumers, none may do it better than Facebook.
The overall mobile phone market leader?... Not Apple or Android
Although the future of mobile marketing may revolve around smartphones, the feature phone continues to be a huge factor in the mobile industry today, and neither Android nor Apple are among the top two market leaders in that category.
Although the future of mobile marketing may revolve around smartphones, the feature phone continues to be a huge factor in
Mobile Marketing Association publishes winter IJMM edition
The Mobile Marketing Association recently published the second winter edition of its International Journal of Mobile Marketing, which gives an overview of the U.S. Government's involvement in location-based advertising.
The Mobile Marketing Association recently published the second winter edition of its International Journal of Mobile Marke
Investment in Aventurine
InternetQ is pleased to announce its investment in Aventurine, an award-winning independent digital game development company
Aventurine is active in the highly profitable online games business for eight years now and has been focusing on the online massive multiplay
DAA announces self-regulation ad campaign to encourage consumer privacy
One of the unfortunate consequences of interest and location-based advertisements through user smartphones is complaints of invasion of privacy.
One of the unfortunate consequences of interest and location-based advertisements through user smartphones is complaints of invasion of privacy.
Stanford University unveils instant replay mobile application
If going to the game and taking snapshots of your favorite players with a smartphone wasn’t enough, Stanford University has found a way to engage its Cardinal fans with a instant replay mobile application, MacWorld reports.
If going to the game and taking snapshots of your favorite players with a smartphone wasn’t enough, Stanford University has found a way to engage its Cardinal fans with a instant replay mobil
IBM acquiring mobile-software provider Worklight
Consumers are continuing to access internet-based content and mobile applications more often through their smartphones.
Consumers are continuing to access internet-based content and mobile applications more often through their smartphones.
Inigral releases Schools App to guide incoming undergrad students
It's never easy to adapt to a completely new environment, but a mobile application provided by Inigral aims to make the process smoother for students.
For an incoming freshman or transfer student, a university can be an intimidating place to start anew.
Group FMG release mobile-based marketing service
Businesses implementing mobile solutions can take advantage of a consumer base of which 62 percent of those aged between 18 and 34 own a smartphone, as well as one in two Americans overall, according to The Nielsen Group.
Businesses implementing mobile solutions can take advantage of a consumer base of which 62 percent of those aged between 18 and 34 own a smartphone, as well as one in two Americans overall, accordi
Two mobile tactics: Targeting your audience and enhancing your SEO strategy
While users spend daily averages of 94 minutes on mobile applications and 72 minutes on the internet via smartphones, businesses can only provide an effective mobile application or advertisement with a unique and targeted strategy.
While users spend daily averages of 94 minutes on mobile applications and 72 minutes on the internet via smartphones, b
